I know I'm about 2 weeks late, but I figured it would be best to post my thoughts on E3 2010. The following will cover everything that the Big 3 (Microsoft, Nintendo, and Sony) unveiled at their respective press conferences, and how I felt about each one.
We begin on the morning of June 14 when Microsoft began their press briefing:
The conference began with a trailer, and a demo of Treyarch's Call of Duty: Black Ops.
The trailer can be seen at this link:http://www.youtube.com/watch?v=Xv6U7IqNis8
After the trailer was shown, Treyarch Studio Head, Mark Lamia came up to demo a few sequences in the game.
The demo can be seen at these two links:
http://www.youtube.com/watch?v=yrurGjHbPU8
http://www.youtube.com/watch?v=V4gSJvjy9rE&feature=channel
The storylines in the Call of Duty series have never interested me, and this one doesn't look like it will really change that at all. As always the art style is visually stunning, and the game is looking very well done, especially since it is a Treyarch CoD game as opposed to an Infinity Ward game. While the game is looking great, only time will tell if it turns out to be more than just good looks.
After the demo, Don Mattrick, Senior Vice President of Microsoft's interactive entertainment branch came onstage to explain that Call of Duty: Black Ops' multiplayer map packs would all be debuting on Xbox 360 first as a way of getting consumers to purchase the game on 360 as opposed to PS3. Microsoft's need to be first in distribution has never failed before so I wouldn't think that it would fail them this time either.
Next, Hideo Kojima showed up to show off gameplay of Metal Gear Solid: Rising, the first Metal Gear game since Sons of Liberty to be available on Microsoft's Xbox.
The trailer can be seen here: http://www.youtube.com/watch?v=AtM3PGyiQUc
I am proud to say that my eyes got incredibly wide with excitement when I saw how beautiful the game is looking, and I was even more impressed with how brutally realistic the physics are. However there were a few problems I had with the trailer:
1. Kojima still has yet to give us any details regarding the game's storyline, and where it exactly fits in the Metal Gear timeline. It's obvious that the game is set sometime after the events of Sons of Liberty due to Raiden's use of the sword, and his costume, but I'm not totally sure if the story will precede Guns of the Patriots or if it will be set sometime after GotP (the latter is more likely)
2. The game is looking a little too pretty. Confused? Remember TGS 2005 when Kojima showed us the first bit of gameplay for "Guns of the Patriots?" At the time the game was looking exactly the way Rising looks now with a squeaky clean frame rate. Only a few months later at E3 2006, Kojima showed us new footage of GOTP. This new footage didn't look quite as good as the version we had seen at TGS '05, and the frame rate had dropped considerably, proving that what we had seen at TGS wasn't actually gameplay, and that it was nothing more than a tech demo. I'm a bit worried that Rising might be following the same fate, and that if we see it at this year's TGS or next year's E3 it won't look quite as good as it did during this conference.
After the Metal Gear trailer, Cliff "Cliffy B" Bleszinski appeared to show a live demo of Gears of War 3.
The demo can be seen here: http://www.youtube.com/watch?v=KG2lof9pWL8&feature=channel
Overall GoW3 doesn't look that different from the first 2 games in the series although it should be noted that the graphics are looking a bit more polished, so obviously Unreal Engine has undergone a slight make over. The new Lambent enemies are looking much more intimidating than the Locust, and the new cooperative gameplay seems a bit deeper now that you can actually swap weapons with your allies. My personal favorite part of the demo was the return of the Berserker. While I have always thought that the Halo games have a much more interesting, and complex storyline compared to Gears of War, it is worth noting that GoW has succeeded in the areas where Halo has failed:
First, in terms of gameplay Gears has always encouraged players to be more strategic than simply running around guns blazing. In GoW, going out into the line of fire will kill you within ten seconds, and sometimes even less.
Second, Gears has always captured it's post apocalyptic theme just right; everything is gray and depressing as it should be. Halo is a story about religious fanaticism at it's absolute worst, as well as genocide. For a game to have themes that are this dark, it seems a bit inappropriate that the game's environments are mostly beautiful green rain forests, and hills. I could go on about Halo's shortcomings but this is about E3 so I will save that soapbox for a later day...
Next up was Peter Molyneux, creator of the popular RPG series Fable. He showed us a trailer for Fable III due out in stores this October:
http://www.youtube.com/watch?v=lpR2Uy2VLMc&feature=channel
Like Call of Duty the Fable series has never really impressed me that much. The first game was a disappointment, while the second game was an improvement but still wasn't near perfect. One reason why the third entry has potential however is the concept of being the king of Albion. Having this kind of control over what happens in the game world is fresh, and could be interesting.
Next, Microsoft announced a new partnership with Crytek, and a new project for the two companies called "Codename: Kingdoms." Since Kingdoms only had a live-action teaser almost nothing is known about the game, so there is not much to talk about, but here is the teaser:
http://www.youtube.com/watch?v=vXtdoTZ3jJ4&feature=channel
The only thing I can say about Kingdoms is that I think it will be a Real-Time Strategy game, since the word "Kingdoms" seems to imply that it will deal with multiple empires. Of course it could also be a new kind of sandbox game that deals with an adventure over several real world (or perhaps even fictional) kingdoms. Don't take my word for it, I'm just speculating.
Of course, the next game was every one's favorite series, Halo: Reach. The multiplayer beta for the game was released in early May for about 3 weeks and with the exception of a few glitches Reach's multiplayer was an improvement over Halo 3. Since most fans (including myself) have already played the game's multiplayer, the trailer that was shown at the conference was all about the game's story. Reach is set mere hours before the events of the first Halo game. The plot deals with the brutal battle, and eventual destruction of the second-to-last human planet known as Reach.
Here's the demo:http://www.youtube.com/watch?v=0ZNhC1onduY&feature=related
At first glance the demo isn't anything remarkable to anyone who has played a Halo game before, but what I found interesting and enjoyable about the demo were the little details included in it. Reach seems to be pulling the series into the dark and serious mood that I have repeatedly said needs to be showcased in the Halo games but is never shown in an appropriate fashion. The visual style looks a lot more polished than previous entries, and the battles are looking much more epic, with many enemies appearing on screen at once. One can only hope that Bungie has improved the friendly AI this time around. The biggest surprise about the demo was the space combat, something that has never been done in a Halo game before. What makes the showcase of space combat interesting isn't the simple fact that it is going to be a part of the game, but because of how the transition from ground combat to space is entirely seamless, and there doesn't appear to be any break in the overall flow of gameplay. Bungie claims Reach is the most ambitious project they have ever done, and one can only hope that they really mean it this time.
As for the hardcore games this was all that Microsoft had to offer. The remainder of the show was completely dedicated to Microsoft's new motion control hardware, Kinect (formerly known as Project Natal). There was far too much about Kinect in the conference that I won't go over everything they revealed so I will give a summary over how the hardware works, what kinds of games can be expected for it, and my true opinions of the new project.
Kinect is Microsoft's answer to Nintendo's Wii. But Kinect isn't simply a Wii knock-off, it has some features that are more sophisticated. The biggest difference is that Kinect requires no controller. The hardware is completely motion sensitive, and you are the controller. You wave your hand to sign into your Xbox Live profile and this takes you to a hub with all of your typical Xbox Live features (Netflix, Zune Marketplace, Facebook, Last.FM, etc.). You can then select any of the options just by moving your hand to select something. But it doesn't have to be controlled all by your hand; Kinect is also sensitive to your voice and responds by selecting whatever you say aloud. If you say you want to connect to Netflix, Kinect will get you there. Your movies can be controlled with your hands and voice too: if you want to rewind to a certain part you missed just bring your hands up and you can move to the part of the film you want to see. Your videos can also be played, paused, and stopped just by saying the respective phrase.
Another part of Kinect allows you to video chat with your friends and family. You can communicate with people who either have Kinect or Windows Live Messenger. You can also watch movies, or shows with people through Video Kinect communication. Kinect also tracks your skeleton as you move, so the camera will follow you and you don't have to adjust it in anyway.
Now the games:
All of the games featured on Kinect are the typical motion control games that can be found on the Wii, and in some cases other consoles as well.
Kinectimals- a game for young kids which is Microsoft's answer to Nintendo's Nintendogs. You take care of the animals, and they respond to how you treat them.
Kinect Sports- Once again, Microsoft's answer to Nintendo's Wii Sports. Players use their Xbox Avatars to play through a series of sports games.
Joy Ride-an arcade racer
Your Shape: Fitness Evolved- an exercise game not unlike Wii Fit. The only difference between the two is that Kinect focuses on your heat signature so it presents a full replica of your body when you step in front of it.
Dance Central- A dancing game that is based completely on your movement as opposed to Dance Dance Revolution where you just have to step on the proper arrows to get a good score.
Lucasarts also announced a Kinect Star Wars game that has no title yet.
Forza Motorsport for Kinect was also announced.
In addition to Kinect, Microsoft also announced that you will be able to stream ESPN through your 360. I'm not much of a sports fan but I imagine that this is good for people who might have an Xbox, but don't have cable. If any of those people exist...
One really cool thing about ESPN on Xbox is that you can tell Kinect that you want to see a replay on a sports event that you are watching, and it will show you a replay. You can also ask for any game you want to see, and Xbox will give it to you. Plus, ESPN on Xbox does NOT require an additional fee, which is a nice bonus.
Kinect will be available in stores on November 4, 2010 and it will have 15 exclusive titles at launch.
So here is my view on Kinect:
I believe Kinect definitely has the potential to be better than the Wii. It has more sophisticated technology than Nintendo's Wii, and everything from the way it works to the way games look seems to be more advanced. Here is the problem that Microsoft is going to run into with this new hardware: Nintendo released the Wii on November 19, 2006. Its original retail price was $249.99 in contrast to Xbox 360's $399.99, and the Playstation 3's $599.99, and at this point everyone who wanted a Wii already has one. If Microsoft wants to be more successful than Nintendo, or even come anywhere close to them, they have to find a reason to make Wii owners spend $300 on an Xbox with Kinect hardware built-in. The fact of the matter is that Nintendo has a four year advantage, and while Microsoft's Kinect has more sophisticated hardware, Wii has all of the games. Kinect will only have games that are basically just Xbox versions of the titles Wii owners have had access to for years.
As a conclusion to their press conference, Microsoft dropped a bombshell:
A new, completely remodeled Xbox 360. The new 360 is smaller, quieter, and has a 250gb hard drive. The new model also includes built in Wi-Fi. Perhaps the most surprising thing about this new console is it will cost the exact amount as the current 120gb Xbox 360. On top of that it was also announced that this new model would be available in stores the very same week as E3, and everyone at the conference would be given one that day, free of charge. This was easily the biggest surprise of the day.
In the end, Microsoft's press conference was good. Not great, just good. They started off strong enough with the exclusives for the hardcore gamers, and Kinect would have been fine if they had simply focused more on the hardware itself as opposed to the Kinect software. But because of their focus on the latter, the majority of the conference was a bore, with the only entertaining parts being the very beginning and the very end.
That's it for Microsoft but I will have the Nintendo, and the Sony conferences up soon.